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391
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8200.78
of 4000 euro required
205%

422 euro
16 participants


7778 euro
375 participants


Warning: only the orders paid before the campaign end determine the total amount collected by the campaign.

Project by
Inmedia Srl (Giochix.it)
Via Igino Giordani 18
Roma (RM), Italy
09252221008
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Product
List
This Pack was available to 13.95€

Treasure Dice
Available on shipment or with pick up on Roma & Essen Fair

Un set Treasure Dice (sei d12).

Il prezzo suggerito al pubblico sarà di circa 25 euro.

29

This Pack was available to 13.95€

Critical Dice
Available on shipment or with pick up on Roma & Essen Fair

Un set Critical Dice (sei d12).

Il prezzo suggerito al pubblico sarà di circa 25 euro.

8

This Pack was available to 24.95€

Full set
Available on shipment or with pick up on Roma & Essen Fair

Un set Treasure Dice (sei d12) e un set Critical Dice (sei d12).

Il prezzo suggerito al pubblico sarà di circa 25 euro per ciascuno per un totale di 50 euro.

307

This Pack was available to 63.95€

5 Treasure Sets
Available on shipment or with pick up on Roma & Essen Fair

5 set di Treasure Dice (sei d12).

Il prezzo suggerito al pubblico sarà di circa 25 euro per ciascuno per un totale di 125 euro.

15

This Pack was available to 95.00€

Bag of Holding
Available on shipment or with pick up on Roma & Essen Fair

5 set Treasure Dice (sei d12) e 5 set Critical Dice (sei d12).

Il prezzo suggerito al pubblico sarà di circa 25 euro per ciascuno per un totale di 250 euro.

75

This project offers discounts for multiple purchases. For example, by buying 3 equal rewards you get a 10% discount. The discount is automatically applied to the cart. Get Them!




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This campain is ended, you can still buy it a copy of Treasure & Critical Dice on the product page.




Your complete Rpg system sets! Check for Treasures in a single roll and add fantastic effects to your Critical Hits!



We are happy to introduce you to the Treasure Dice, a set of custom dice for Treasure generation for your role-playing game sessions.  Our six treasure dice can produce tons of different results making each loot surprising and intriguing! 
Using them is extremely simple and satisfying: when your players defeat a Monster or an opponent, they roll the Treasure dice and check the results, re-roll some die, and the resulting combo results produce a unique Treasure effect!

This campaign also includes the reprint of our Critical dice! Your critical hits will no longer be the same and will now add amazing effects and flavor to your game! Using them is extremely simple and satisfying: when you roll a critical hit on a d20, roll all six dice instead of simply doubling the damage. Check the results as they combine, producing a unique crit effect!



Each set includes six 12-sided dice and a cloth bag. The dice are big, about 24mm side!




How they Work

Your players defeated a monster, and you have to determine the loot. Ask your player to roll the 3 white Treasure dice and check the results. The aim is to get more symbols of the same type as possible. The symbols are magic (a potion), coins (copper, silver, gold), gems, and a star. The star symbol is jolly and can be combo with any other symbol. 



Depending on the Monster Challenge rating, the Master can allow players to reroll 1+ dice, if they want. 

0-1 gem symbol: nothing 
2 gem symbols: low gem value
3 gem symbols: medium gem(s) value
4 gem symbols: high gem(s) value
5+ gem symbols: very high gem(s) value

0-1 coin symbol: nothing 
2 coin symbols: low coin quantity (the symbols determine the coin type)
3 coin symbols: medium coin quantity (the symbols determine the coin type)
4 coin symbols: high coin quantity (the symbols determine the coin type)
5+ coin symbols: very high coin quantity (the symbols determine the coin type)

0-2 magic symbol: nothing 
3 magic symbols: magic item 
4 magic symbols: magic item(s) 
5+ magic symbols: magic item(s) 

If you get 3 or more Magic symbols, you have to use the other 2 dice to determine the nature of the Item. The first die (Item die) determines the item type (potion, ring, wand, clothes, weapon, etc.), while the second die (Bonus die) determines the bonus type. If you get 5+ magic symbols, you can also roll the third die (Power die), which includes the more exciting powers. The same happens if you get the crown symbol with the Bonus die.

Treasure dice work well with your campaign in any way, whether it is a rich campaign or not, as they suggest to the Master the approximate quantity, and the Master assigns the final value to the players, balancing it with its game campaign. 


Example A
The players defeat an Ogre, and the Master asks them to roll the Treasure dice. Players choose Michele to roll, who is the luckiest in the group. He rolls:



There are 2 gems and 3 potion symbols! The players found a magical item and a low-value gem. Then the Master rolls the Item and Bonus die:



There are the "to hit" and "weapon" symbols. The Master lets the player find a bastard sword +1.


Example B
This time the party defeats a Troll. Michele rolls the Treasure dice and gets:



The Master agreed to 1 reroll. Players choose to reroll the gold symbol. Luckily Michele gets another 2 magic symbols! With 4 magic symbols and a 1 star, the master can roll the Item die, the Bonus die, and the Power die!



The result is a ring ("ring" symbol) with a bonus to CA ("protection" symbol) and the extraordinary power to increase the movement ("fast movement" symbol). 

The Master can also use the three colored dice to determine the nature of a magic item when the adventure requires it.


We have analyzed all the possible effects one can hope to roll on his critical hits and have added the best to our system: other than additional damage, you can give penalties to the AC, to the Saving Throws, to Movement, or the use of Magic, you can push your enemies to the ground, stunning them or frighten them, or make them deaf or blind and so on. We have placed them to ensure you can roll all the dice together and never roll similar effects twice!

Roll all six dice together and check the combined result! There are over 260.000 different possible combinations



How they Work


Let's take a closer look! There are six 12-sided dice. Each die determines a different aspect that will be added to your critical hit: MovementDefensesSpecial ConditionsAdditional DamageBleeding Effects, and the Duration your critical hit has caused. Adding all the different results together, you will determine your unique critical hit!
Only the Duration die has 12 possible results. The other dice all have 5 blank faces out of 12. This way, the results are balanced without turning every hit into an overpowered one! And remember, the Master will use these dice against you!

Let's see some examples:

Example A
"The red dragon was critically hit! Roll the Critical Dice!"



In this roll the violet and grey die have rolled blanks, and the pink die adds 1d8 extra damage. The sky blue die allows the attacker to reroll once any dice for damage are rolled (including the extra 1d8 die!).
The black and green dice work together: The target of the critical hit will have a disadvantage (black die) for 1 round (green die) on all his rolls.

 "You hit the dragon right between the ribs, and twist your sword before pulling it back out, causing it to tremble in pain for the next few moments"


Example B



The pink and orange dice rolled blanks this time, while the other dice caused some interesting effects: The target of the critical hit will not be able to use a weapon (natural or physical; violet die); it will be stunned (gray die), and its movement will be reduced by 50% (black die) for 2 rounds (green die).

 "Your blow hits the dragon's claws, breaking its bones and making it roar in agony. The dragon is stunned by the pain and limps for a while!"


Example C



In this example, we have an amazing effect with a lucky roll of only 1 blank on the pink die!
The target of the critical hit will not be able to cast spells (violet die) for 1 round (green die), it will fall down (gray die), and it will become last in the next Initiative (black die). The skull on the sky blue die doesn't make anything (but look below to see how skulls work!).

"With an unexpected slash to the dragon's face, you disrupt its concentration for the next seconds. The massive beast falls to the ground, wailing, and you exploit this to attack first!"


Example D



This is the same result as the example above, but the red die now has a Skull! 
All dice have a single skull symbol. These skulls work together and can cause the target's death with a single hit; only a saving throw can negate this.
The Difficulty of the check (DC)  depends on the number of Skulls shown on the dice: DC 5 with 2 Skulls, DC 10 with 3, DC 15 with 4, DC 20 with 5, and DC 25 with 6.

 "This slash is very deep, possibly ending the dragon's tyranny! Let's see what happens!" And the Saving Thow will tell us..



You can pledge for Treasure, Critical, or both dice sets. Each dice set includes 6 big 12-sided plastic dice (about 24mm in size) and a cloth bag. A pdf sheet with symbols key will be available for download in several languages.
You can easily distinguish the two sets, as Critical dice have white symbols, while Treasure dice have black symbols. 





After the campaign, we will send you an email giving you access to our Pledge Manager.

The Pledge Manager is a special section of our website where you can specify the coins you want and add any additional rewards and add-ons. When you add these to your order, you will find the same prices you had when you joined the camping.


Critical dice First edition!




You can collect your dice for free at the Giochix Shop in Rome (Via Igino Giordani 18) or, if available, at our stand at the Essen Fair (German, October 2023). Alternatively, we can ship it to your home. 

We will start to ship dice in November-December 2023 or as soon as they are available. Remember that given the international situation of production and transport, this date is entirely indicative.



After the campaign ends, you can access our Pledge Manager: You can review and modify your order and add campaign addons. The Pledge Manager will start some weeks after the campaign end.
 
EU VAT. The reward and addons prices change automatically if you live in the EU (adding the EU VAT) or out of the EU (removing the EU VAT).



Availability. You must take into consideration that the shipment date is indicative. We will do our best to respect such a date, but delays may occur for reasons beyond our control, such as production delays, transport, or Customs issues. Please note that it's a shipment date, not a delivery date. Delivery timing depends on where you live and the shipment method selected. 
 
Communications. Please use the contact form on our website for any request or question. 
 
Components. Contents, images, and illustrations must be considered merely indicative of the final product and may be subject to change without notice.
 
Fairs. If you choose to pick up your game at a Fair and the game is unavailable, the Fair is delayed/canceled, Giochix participation is canceled, or if you miss picking it up, you must change your shipping method. This is possible by clicking the "Change shipment" button on your order page on our website. In that case, you will have to pay the shipping costs. 
Please note that the game's shipment can be scheduled close to a Game Fair, such as Essen Fair in Germany or Lucca Comics and Games in Italy. It is important to note that we will be showing/selling the game at these fairs independently of the campaign shipment status. Attending these fairs is vital to the game's chances of success.

Pickup in Rome. If you choose the option for pickup in Rome, you must collect your order within 90 days of its availability: after this date, the availability of the products will no longer be guaranteed. All not collected orders will have to pay the storage cost of 1 euro/kg of product (or its fractions) every 30 days for the first 12 months and 2 euro/kg of product every 30 days after the first 12 months. This cost is not due if the order is collected within 90 days of product availability. After 24 months from product availability, all not collected orders will be wasted.
 
Order Canceling. An order can be canceled and fully refunded before the campaign's end by clicking the specific button on the order page. After the end of the campaign, the order can still be canceled and fully refunded within 7 days, with the campaign ending by sending us an email with the specific request. Please note that Paypal doesn't refund transaction costs, so if the consumer uses Paypal, the refund will not include these costs.
After this period, the order can still be canceled within 15 days of the campaign ending date, but please note that in this case, the refund will not include the processing costs and will be limited to 90% of the amount paid. Besides these options, the order is considered valid and is not cancelable/refundable. 

After 24 months from product availability, all unprocessed or uncompleted orders, no matter the reason, will be wasted.
 
We reserve to our sole discretion the right to exclude from the campaign (canceling and refunding the pledge) those who have been banned from using Kickstarter and/or other crowdfunding platforms, which have been reported as fraudulent users by Paypal or by a credit card provider (like Mangopay), which use a "fake" account, which use the platform as spammers, which have missing payments, or who have or have had dishonest, unbecoming and/or defamatory conduct.

Complaints deadline. We will no longer accept complaints about this campaign's products after 12 months from the game's availability date, which is the date of the first shipment. For any shipping-related problems, complaints must reach us within seven days of delivery.
 
Shipments. We ship by postal service or supported courier (UPS, GLS, SDA, DHL, etc.). We reserve the right to separate the contents of orders into different shipments or merge different orders in the same shipment. If this happens, there will be no additional costs to you as a customer nor the right to any refund.
 
Tracking. Shipments made by courier or by the insured postal service can be tracked. Shipments made by the postal service cannot be traced, and although they happen very rarely (0.1-1% of cases), they can be lost.
 
Timing. Courier shipments may take about 1-2 days for Italy, 3-6 days for EU/US/Canada, and 1-2 weeks for the rest of the world. Postal service shipments require about 1-2 weeks for Italy, 3-10 weeks for EU/US/Canada, and 4-14 weeks for the rest of the world. Please note that the postal service can be slow and may suffer several weeks of additional delay, especially near or during the holidays, like Christmas. This rarely happens, but it is still possible and is out of our control. If you would like faster delivery or wish to avoid any risk of a long delay in the package's arrival, please use a courier service.
 
Insurance. Courier shipment assurance ensures package loss, destruction, and package damage. Postal service insurance ensures package loss or destruction. Insurance requires a customer claim to be made when the package is delivered: if you spot any damage, please ask the postal carrier to make you a receipt "accepted with reserve". Then inform us immediately, no later than 7 days from the delivery of the package.

Claims. Claims for lost/not received packages must be made within 120 days of the shipment date. Claims for damaged or missing packages must be sent within seven days from receipt of the package. After these deadlines, claims are not accepted. We use very good package protection and in this way, damages to the games during transport rarely happen. Please note that we don't accept claims for aesthetical damages to the box in this unlucky case but only claims for damages that influence the gameplay. 

Errors. If the game failed to arrive because of your mistake (wrong address, recipient absent, not picking up at courier/postal warehouse, etc.), you will have to pay an additional shipping/warehousing cost for us to re-send/re-deliver your game. This cost will also include the return costs of the game. On the other hand, we will send it again to you at our expense if the error is ours. If the package is lost or destroyed, we will reship it at our expense only if it is insured. In this case, it will be the customer's responsibility to choose a second shipment, a safer or more reliable method if the first one did not work, and to pay any difference in cost, if any. The choice of non-traceable shipping methods for a second shipment will automatically exonerate us from any responsibility regarding the game's delivery. 
Please note that we will not reship any game without investigating what happened to the first shipment. This can be processed quickly through the courier service option but may require an additional 1-5 weeks through the postal service. 

Customs. Depending on your Country, Customs taxes and/or VAT may be added. If this happens, the transporter company could add a cost to the management of Customs. Please check your country's rules and regulations. Any additional tax, cost, or additional charge due to Customs will not be our responsibility and will be paid by the customer.
Please verify your country's rules and regulations if the project has a "friendly" symbol, like "US-friendly". This
 symbol is only an indication as rules can change at any moment. 

Shipping costs. Since the actual game shipment takes place several weeks/months after the campaign ends, the shipping costs are estimated. In the case that, in the meantime, the costs have increased, the customer will have to pay the difference between the amount paid and the actual cost. Otherwise, we will proceed with the shipment by changing the selected shipping category with a cheaper one, or, if not possible, we will stop the shipping process.
 
Pledge Manager. After a few weeks from the end of the campaign, the Pledge Manager will be active. This procedure allows participants to confirm and revise their orders, purchase add-ons, and update their profile/delivery address. The Pledge Manager will be up for a few days to a specific deadline. We strongly recommend all participants complete the pledge manager within the expiration date. If not, please consider that:
- Any special campaign price for addons expires with the Pledge Manager deadline. After that date, all addons will be available at a normal price.
- The shipping price may be higher.
- We will not be able to guarantee the availability of any exclusive content made in a limited quantity.
- We cannot guarantee the scheduled shipment date as a delay could happen.
- We will not be able to guarantee the pickup in Rome or at a Fair's Stand (if available in the project).
Users of Giochistarter can access the pledge manager by opening their order page. If a campaign has been run on this platform, other platforms' users will receive access data by email.
2024 Inmedia Srl - Terms