The project is simultaneously available on two crowdfunding platforms: Giochistarter and Kickstarter. Unlocked KS stretch-goals or future unlocked KS stretch-goals are included in Giochistarter campaign. Game contents and Stretch-goals are the same on both sites.
Dare to enter the Labyrinth!
In the decaying stellar prison of Obliti, the budget constraints make living unsustainable. Due to the lack of supplies, inmates have to look for new ways to manage and share food, water and… oxygen!
‘Compete today, breathe tomorrow’. In Sector 6, the newcomers have to run-through the intricate labyrinth of galleries in Sector 6 of the prison. It’s here where the distribution of oxygen takes place and they’ll have to be the fastest in collecting the most if they want to survive until tomorrow. Only the cleverest players will be able to manipulate the mechanical labyrinth to their benefit to collect all the possible oxygen.
And you? Will you breathe tomorrow?
Sector 6 is a strategy board game comprised of an original adjustable hex tile system that will make each game totally unique and surprising.
Players must move through a labyrinth of moving walls and pick up oxygen points to become the winner. Games have two different phases:
-
1 rulebook (English, Spanish, French, Italian, german)
Check the English rulebook!
These stretch-goals has been already unlocked on KS and are active also in this campaign, as all SG:
Sector 6 includes a modular set of rules that you may combine in any mode to adapt it to the players’ ages or the level of difficulty.
In the first phase players will build the labyrinth. In turns, players will place tiles on the table to link them with the corridor network. They could also place their Entry points anytime and in any place which will be their starting position when the contest begins.
Once the labyrinth has been built, the oxygen markers are placed on top of all the marked tiles and a miniature of every prisoner is placed in its Entry point tile.
In the second phase players will have to go through the labyrinth collecting the oxygen tokens. On each turn, a player must move one of their prisoners and then they will either rotate the tiles or collect oxygen.
Rotating the tiles will change the corridors; some will close pathways while others will open new galleries. The cog system in the board game, being a linked mechanism, may end up greatly affecting gameplay by forcing players into puzzling situations.
The game ends once all the oxygen markers have been collected. The team with the most oxygen points wins.
We expect to have the game out on delivery before July 2017.
This project is USA-Friendly, EU-Friendly, Australian-Friendly, Canada Friendly and therefore no additional charges or fees will apply regarding taxes or customs. Since the dimensions and weight of the final boxes may slightly change, the shipping costs will be calculated during the pledge manager where we will try to adjust it as much as possible. Below you can see approximate shipping prices that will be confirmed in due time. In case of requesting a reimbursement of your pledge once the campaign has finished, fees and expenses will be applied.