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Ce pack était disponible à 259.00€

Medioevo Universale Preorder
Disponible en livraison ou avec retrait à Roma & Modena Fair

Una copia di Medioevo Universale.


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Disponible en livraison ou avec retrait à Roma & Modena Fair

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Welcome on the official Fair preorder page. Here you can preorder Medioevo Universale Preorder/Preordine and directly pick it at the game Publisher Stand during the Fair of Fiera Play (Modena). Alternatively you can have it directly shipped at your home.

  



A great epic strategic game playable up to 9 players with hundreds of army miniatures, lots of tokens, cards and a great strategy which mixes war, diplomacy and civilization elements.



Here you can pre-order the boardgame Medioevo Universale by Nicola Iannone published by Giochix.

Important Note: Medioevo Universale will be printed in a limited numbers of copies and only for buyers accredited in this pre-order.
It may be that some specialist stores pre-order here Medioevo Universale, but the game will not be distributed in EU, USA or in other Countries. So if you want to be sure to get your copy of this amazing game you have to preorder it here.





Medioevo Universale is perhaps one of the biggest board games ever. The game is for 3-5 players, expandable up to 9 players, and lasts about 2-5 hours. The game is in English version. If you want, you can add a language pack in German, French, Italian or Spanish.

Players will lead one of the great medieval kingdoms of the 13th century by developing an intricate commercial network, advancing its technology, and weaving diplomatic relations with the other players. A number of possible adverse events can occur: natural disasters, and barbarians that will hinder military conquests or the creation of your empire.



The game sold here is the same of the crowdfunding campaign and will include all unlocked stretch-goals. Campaign Addons are also purchasable, with the exception of the exclusive Bard, Mecenate, Miser and Safe Conduct cards. The price of the pre-order already included the addon for Towers and Strongholds miniatures. For more information refer to the campaign page.



Preorder shipments will be done immediately after the shipments of the backers (which will be carried out first).


 

During the 13th century A.D., the Middle age was slowly coming to an end. The Pope and the Empire, the two universal powers that dominated the previous centuries, were breaking apart. Municipalities were arising in Italy and, with the founding of the first universities, they were serving as centers for the spreading of knowledge, while the Maritime Republics were thriving to the detriment of the old Byzantine Empire.

To the south and the east the Arab potentates and the barbarian hordes were pressing against Christian strongholds. Spain, Anatolia and the Sarmatian steppes were lands in dispute, while the Holy Land was being devastated by the Crusaders, who were coming from all over Europe in defense of the Holy Sepulcher. Meanwhile a terrible new threat arrived from the east: the Mongols!


 

After the darkest centuries following the fall of the Roman Empire, science and technology were beginning to flourish again. Society was rapidly changing, as cities revived and gained autonomy, while the feudal system was beginning to crumble. Businesses gradually became more powerful, while monarchies were evolving into national states.

In this age of religious wars and struggle for survival, you have the opportunity to lead one of the great Kingdoms of the time while taking control over many aspects, such as trade, diplomacy, infrastructure development, technological progress and military strategy.

You can build forts and fortifications, expand farmable lands, discover new technologies, protect your caravan and your convoy, fill your treasury with gold from the major cities on the continent, repel the barbarians who are pressing on the frontiers, search shelter from bad events and disasters, recruit armies and fleets, forge alliances, use your spies to infiltrate other kingdoms, prepare to expand your kingdom, declare war as you deem opportune, exploit the land, defeat your enemies in battle... And most of all... Plant your banner in new territories.


You can gain Honor in many ways: trading, holding diplomatic ties, winning battles and organizing intrigues. At the end of the game, the player with the highest number of Honor Points wins, and the others are forced to become his vassals. Alternatively, the game can end abruptly, if a player’s Kingdom expands to the point that it acquires all of its territorial objectives.

Medioevo Universale is an epic war management game for 3-5 players. Highlights of the game include a game board that reproduces a detailed map of the time, hundreds of army units, a plethora of cards and tokens, strategy on several levels, and the integration of elements of war, diplomacy, and technology. The author, Nicola Iannone, was able to blend in an original way the characteristics of a traditional wargame with those of an intelligent board game, paying particular attention to the historical aspects.

Armed conflict is the heart of the game, as well as one of the ways to achieve victory. Unlike other games, Medioevo Universale is not the classic game where luck is king. Thanks to truly innovative mechanics of conflict resolution, you can appropriately plan the outcome of a battle, which takes into account the numbers and types of troops, the use of siege weapons and fortifications, as well as many other factors.

Gain absolute power!









Medioevo Universale is a management game set in the middle of 13th century which develops in the following decades. 

The map shows Europe, North Africa and part of the Middle East; it is divided in land and sea parts and features the most important cities, rivers and different kinds of terrain that influence the movement and the number of inhabitants.

Each player begins at the same conditions, with a Kingdom of 7 territories; the remaining territories will be likely invaded by barbarian armies!

The players have a player board which resumes all the basic information as well as the game turn sequence; the card decks are in certain colors to ease the identification of the different cards and the combos between different decks. 

The aim of the game is to acquire as many HP (Honor Points) as possible, which you can gain or lose during the game through the main game strategies: Trade, Technological evolution, Diplomacy and Combat.


Trade: the player can choose to trade 8 different goods, using land and sea transport. You will empower merchants or ask for loans; and with the earned florins, build and/or expand cities, forts, churches, siege machines, transportation and more. Taxes and the spoils of war obtained by defeating the barbarians' commanders provide further wealth.

Technological evolution: 38 technologies, divided into 6 families and arranged on 4 levels, allow the player to improve transportation, strengthen the attack and defense, raise taxes, change the nature of the population of the territories, and defend himself against disasters.

Diplomacy: diplomatic options allow you to create alliances and engage in betrayals with the other players... Plot twists at every turn!

Combat: land and naval battles, sieges, raids and destruction, mercenary armies, Greek fire and more allow the player to pursue a military policy of expansion toward the creation of an empire.

Characters: a deck of cards consisting of Empire characters that the player can customize to gain new powers and possibilities.



Many other aspects enliven the game: random events that affect areas of land and sea, the barbarian armies reacting to attacks and fighting back, calamities - very rare, catastrophic events that can disrupt the game if players do not possess the right technologies to mitigate their effects - the pope who seeks to control Christian players and to organize crusades, threatening excommunication for those who do not follow!




Nicola Iannone was born in 1972. Since he was a child, games were his passion. It started with toy soldiers and things built with Lego, and then grew into the classic games "Monopoly" and "Risk", to the more complex "Marco Polo" and wargames such as "Garibaldi the Hero of Two Worlds."

In the years '83 -'84 he started experimenting in creating custom board games, inspired by fantasy books such as "Tunnels & Trolls," and the discovery of the world of RPGs with "Dungeons & Dragons."


Scout and avid reader, especially of sci-fi books (his favorite author is Asimov).

Nicola spent a lot of time with his cousin Roberto, playing their first games together on the Commodore 64, then learning to program in BASIC language, and finally enjoyed drawing World War II aircraft using a Commodore 128.

At 17 years old (a bit late) he discovered rowing at the Rowing Iseo Lake, and fell in love with the sport. He entered a lot of races in the first three years (best results 3 bronze medals in national competitions), then became an instructor for private courses, a level 1 coach, indoor rowing instructor ... over a time period of 23 years of rowing. Those were the best years for his creativity in game design, because his rower friends often played board games, but they were not satisfied with the usual games such as Risk. This gave Nicola the opportunity to present his ideas to them, leading him to develop over time various prototype versions of the game.


After high school he attended the biology faculty at Pavia, but after less than one year he lost interest in pursuing further education in that field and did not continue. He served in the military service (in the Alpini of the Julia brigade that saw him participate two times in the "Vespri Siciliani" operation after the death of Giovanni Falcone). Meanwhile, he became increasingly passionate about wargames: from Afrika Korps, D-Day, to all of the modules for Advanced Squad Leader.

Nicola next began work as a laborer, and attended night classes in computer science ... his ability at technical drawing became recognized, and in 1997 he started working at the technical office of Lucchini Lovere.

He never stopped teaching water sports, and is currently an instructor of canoe and SUP at the Sportaction asd of Solto Collina on the Lake Iseo.


Nicola is married and a father of 3 children, to whom he is transmitting his passion for Lego ... will this be the beginning of a new chapter?


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