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Crowdfunding



web sites

103
participants

8485.73
of 3000 euro required
282%

Warning: only the orders paid before the campaign end determine the total amount collected by the campaign.

Project by
Inmedia Srl (Giochix.it)
Via Igino Giordani 18
Roma (RM), Italy
09252221008
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Product
List
This Pack was available to 49.95€

Trinidad Standard
Available on shipment or with pick up on Roma & Essen Fair

- A copy of Trinidad Standard Edition
- All unlocked stretch-goals from the first campaign (miniatures excluded)
- All unlocked stretch-goals in this campaign.

The MRSP will be around 60 euros.

27

This Pack was available to 89.95€

Trinidad Deluxe
Available on shipment or with pick up on Roma & Essen Fair

- A copy of Trinidad Deluxe (miniatures included)
- All unlocked stretch-goals from the first campaign
- All unlocked stretch-goals in this campaign.

The MRSP will be around 130 euros. The Deluxe Edition will be available in limited quantities.

29

This Pack was available to 114.95€

Trinidad Collector
Available on shipment or with pick up on Roma & Essen Fair

- A copy of Trinidad Collector (it includes miniatures, limited box, custom resources, the collector's certificate with the progressive box number and the author's autograph)
- All unlocked stretch-goals from the first campaign
- All unlocked stretch-goals in this campaign.

This version will not be distributed.

7

This Pack was available to 114.95€

Trinidad Collector 2
Available on shipment or with pick up on Roma & Essen Fair

- A copy of Trinidad Collector (it includes miniatures, limited box, custom resources, the collector's certificate with the progressive box number and the author's autograph)
- All unlocked stretch-goals from the first campaign
- All unlocked stretch-goals in this campaign.

This version will not be distributed.

0

This project offers discounts for multiple purchases. For example, by buying 3 equal rewards you get a 10% discount. The discount is automatically applied to the cart. Get Them!

Addon
List


A list of products related to the current campaign. These products contribute to the total amount collected.
Proteggi le tue carte! Sleeve your cards!
Two pefect sleevs packs (50 each), the best sleeves in the world, to proctect your Trinidad cards.

2.95 euro

Resources Set
117 custom miniatures game resources: this set icludes 45 stone resources, 45 wood resources, 15 refined resources, and 12 metal resources. After the campagn the MSRP will be 25 euros.

14.95 euro



German Language Kit
The German Language kit. It includes the rulebook, player boards, player aids, and game cards.

6.95 euro

Spanish Language Kit
The Spanish Language kit. It includes the rulebook, player boards, player aids, and game cards.

6.95 euro


Stretch-goals
List


Stretch-goals are additions or improvements that will be included to the game if the campaign collects a specific minimal amount: more people will join the campaign and more beautiful and rich the game will be!
4500: SILK SCREENED TENSION TOKENS. The Tension markers will be silk-screened with the Native/Pirate symbols. That will help players to distinguish them and the final look will be wonderful!
6000: SILK SCREENED TURN MARKER. The Turn marker will be silk-screened on both sides. That will help players show the City Council vote's use, and the final look will be wonderful!
7500: NEW MEEPLE. The City Council markers will be customized with a scroll shape.



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Comments (11)  |  Updates (7) |  FAQ
This campain is ended, you can still buy it a copy of Trinidad standard, deluxe and collector edition on the product page.






In this campaign, you can pledge the new Standard edition (less expensive, but without miniatures), the Deluxe, or the Collector edition.




After the first crowdfunding campaign's success of some month ago with over 1000 backers, many gamers asked us to make a cheaper version of the Trinidad board game: we launched this campaign to propose you a new Standard edition (less expensive, but without miniatures) and to let you make a late pledge to the Deluxe or the Collector edition. 



Important: We are distributed in the EU and only by a few specialized retailers: join this campaign to be sure to get your copy of this great board game! You will get the game with all the KS campaign addons included! The Collector edition will not be distributed, while the Deluxe edition will be available in a very limited number of copies: it will be challenging to find it, probably only on our website, and the MSRP will be around 130 euros (or maybe more as happens for rare games) ... Finally, the Standard Edition, if we will able to unlock it, will be available in some specialized stores in the EU for about 60-70 euros.




Trinidad is the latest board game made by Michele Quondam (Medioevo Universale, Virus, Romulo o Remo, Gladiatori, and many others). Trinidad is a game for 1-5 players with an average duration of approximately 30-40 minutes per player. The illustrations of the game are by Fabio Porfidia and the miniature models by Kieran Russell.






In yellow, the Standard version's specific components are not included in the other versions. A small note about the coins: Trinidad Deluxe coins will have a different design but the same antiqued effect as the metal.

The other editions of Trinidad include game miniatures:




The Collector Edition is exclusive and will not go on sale after the campaign:





You can join this campaign and pay with Credit Card, Paypal, Bitcoins, Satispay, or Bank wire transfer. On GS, you can also choose Paypal and pay in 3 installments, with no interest.

If the campaign is successful and some stretch-goals will be unlocked, all participants in the first campaign will get any new unlocked Stretch goal for free

Please note that to produce the Standard version we require a minimum amount of 60 backers of this version. If that not happens participants will able to opt for the Deluxe or Collector version or cancel their pledge.



A game of Trinidad is played over 12 decades, from 1580 to 1690. During these turns, the players will build the city, trying to do it big and beautiful. The Victory Points represent each player's family's influence and will be gained in several different ways. Contributing to building the city gives VPs, as do building your own houses and palaces in worthy neighborhoods. Affiliates will also be worth VPs, as will coins, influence with the City Council, and defend the city during a War.

The player boards are used to manage most of the player actions, placing the workers in the work areas. During each decade in the game, the players will choose many different actions: gathering resources to building buildings, recruiting affiliates, trading, influencing the city's politics, and fighting if there is a war.

Every 4 decades, there is a scoring phase, where points will be awarded.



All game information is present on each player's board.



Build Buildings (Lot, Houses, and Palaces).

By spending the relative number of workers and resources, you may build a building for your people. Place the corresponding miniature on the map. For example, you may build a simple Lot by spending 2 workers, and then a House replacing a Lot and spending 1 worker and a resource. Palaces are more expensive and replace the Houses.

Lots, Houses, and Palaces are the city's core buildings and allow players to gain renown and points from the neighborhood they are placed in. You may also build several other buildings, like ones to gather resources, churches, barracks, squares, fountains, etc.

Use Buildings

Buildings on the map have effects that can be used by any player who owns a lot, house, or palace adjacent to them. To use a building, place one or more workers in the corresponding space of your player board. Some buildings give resources, and others allow them to sell them or gain VPs, recruit soldiers, etc.

Using workers on the Carpenter's building allows you to gather wood or transform it into refined resources. The same happens with the Stonecutter, but with stone. Either building may be upgraded to a Hacienda, making it easier to produce refined resources.


The Market allows you to buy and sell resources. Gathering coins will allow you to pay for more affiliates and to gain VPs during a scoring phase, but be careful, as it might also make the Corsairs notice you! The Market can be upgraded to a Corporation, making it much more powerful.

The Barracks allows you to recruit soldiers, who will be essential for the city's defense, and if you win the wars, it will allow you to gain glory and VPs.

If adequately bribed, the Church will give your social status a nice lift, granting you several VPs.

Squares, with Monuments or Fountains, are that special something that makes a neighborhood shine above the rest and makes it worth more VPs.

Finally, you can also transform your Workers in Militia, which is weak, but fast to hire, or remove some wrong placed Lots, Houses, or Palaces.

Major Buildings
These buildings require a high number of workers, higher than those available to a single player, to be built, making it necessary to collaborate with other players. Whoever manages to build one using promises, threats, or trading will get both VPs and benefits.

  • The Fort will make the player soldiers more powerful, making it easier to survive enemy attacks.
  • The Cathedral will make the Peace last longer, and it will strengthen the power of the Churches.
  • The Harbor will make it easier to send resources to Spain by increasing the number of resources that can be sent and the VPs received.
  • The Governor's Palace (Cabildo) will give free workers that can build the major buildings and increase the amount of VPs gained for affiliates.




Characters and Affiliates
At the beginning of the game, each player receives a character card. This card provides VPs during the scoring phase if the player hits a specific condition. For example, the Stonecutter requires that the player own more stone resources than other players.



Players can, during the game, hire numerous affiliates! Each affiliate card performs multiple functions: it is worth victory points, it has one effect to be used during the war and the game.
Getting the best combinations and exploiting them at the right time will make the difference between victory and defeat! Affiliates are also related to a specific character card (same color), and collect all of them provides further VPs.



Ship to Spain
During the game, players can load resources onto the ship, which will sail to Spain at regular intervals. Upon its return, it will provide metal and victory points to those who contributed. Space on the ship is limited, so you better hurry, or you will have to wait for the next one!

Improve Status
With this action, players can upgrade some of their abilities, like gain in resource productions, have more actions available, increase the Victory points scored and/or increase their capacity to gain benefit from cards.

War
More money the players will collect and more Pirates will be interested in attacking the city. More resources the players will gather, and more Natives will try to repel them. When the tension with the natives or the pirates reaches its limit, a war will break out! Players will have to manage it better by deploying their defenders, whether they are simple workers or veteran soldiers, to defeat enemies and protect their city neighborhoods!

End of the game and beta rulebook
The player who has scored the most points within the last decade will be the winner of the game! Thanks to the many options to score points, there will never be a dominant strategy, and every game will be unique!

If you are curious to see in more detail how the game works, here is the beta rulebook.




Here you can find some videos from the first campaign. In the last months, the game has reached a more mature development, so there are important differences compared to the current game about contents and rules.

















Trinidad allows players to modulate the complexity and duration of the game. You can play simpler and faster games at the beginning and gradually add the elements you prefer.
It is possible to choose the game's duration (8 or 12 game turns), whether or not to use the City Council's game modules and/or the War.

Similarly, Trinidad scales efficiently according to the number of players: many parameters are influenced, such as the available pieces, the number of cards, the number of resources, coins, the size of the buildings' grids, war difficulty, etc.



3D printed prototype.


I started to work at Rio de la Plata two years ago to improve it and make a new game edition. But after several months, the differences between the two games was so important that I started to consider them two distinct games.

In Trinidad, several important aspects are totally new:
- Action cards
- City Council
- Characters
- War system
- VP system

Besides that, there are many other small variations.
Obviously, the two games share the theme and the story. Also, the map of the game board is very similar since it recalls the real historical map. Of course, there are things in common. As Trinidad comes from Rio de la Plata, that's natural: the adjacency concept for buildings activation and construction and the common Major building system are very similar, as the concept of trading with Spain.

Another important thing is that Trinidad is modular: you can choose the game length and to use, or not, the Extended War expansion. In this way, you can increase the game length and difficulty or keep it faster and simpler.

Last, I'm working on a Solo player for Trinidad so that it will be (probably) 1-5 players, and this will be another important difference :-)

I hope to have kept the best things of Rio de la Plata and that you all will enjoy the many new mechanicals of the game!

Michele Quondam






It is possible to collect your copy of Trinidad Deluxe for free at the Giochix Shop in Rome (Via Igino Giordani 18) or, if available in time, at the Essen Fair (Germany, October 2021).

The shipping of a single game in Italy directly to your home costs just over 8 Euros. For other countries, the shipping costs are shown by the site during the finalization of the cart. Considering the cheapest solution, the approximate shipping cost of 1 copy of Trinidad is:

* Uk price must be confirmed, as the Brexit is in progress.

The games will ship in June-September 2021 or as soon as they are available. Keep in mind that since the coronavirus pandemic is still ongoing, the expected dates could change if a worsening worsens.





Pledge Manager.
After the campaign, you will have access to our Pledge Manager. The Pledge Manager is a special area of our site where you can review and modify your purchase, add campaign add-ons, or even other Giochix games at a discounted price. When you make these additions to your order, you will find the same prices when joining the campaign.



Availability. You must take into consideration that the shipment date is indicative. We will do our best to respect such a date, but delays may occur for reasons beyond our control, such as production delays, transport, or Customs issues. Please note that it's a shipment date, not a delivery date. Delivery timing depends on where you live and the shipment method selected. 
 
Communications. Please use the contact form on our website for any request or question. 
 
Components. Contents, images, and illustrations must be considered merely indicative of the final product and may be subject to change without notice.
 
Fairs. If you choose to pick up your game at a Fair and the game is unavailable, the Fair is delayed/canceled, Giochix participation is canceled, or if you miss picking it up, you must change your shipping method. This is possible by clicking the "Change shipment" button on your order page on our website. In that case, you will have to pay the shipping costs. 
Please note that the game's shipment can be scheduled close to a Game Fair, such as Essen Fair in Germany or Lucca Comics and Games in Italy. It is important to note that we will be showing/selling the game at these fairs independently of the campaign shipment status. Attending these fairs is vital to the game's chances of success.

Pickup in Rome. If you choose the option for pickup in Rome, you must collect your order within 90 days of its availability: after this date, the availability of the products will no longer be guaranteed. All not collected orders will have to pay the storage cost of 1 euro/kg of product (or its fractions) every 30 days for the first 12 months and 2 euro/kg of product every 30 days after the first 12 months. This cost is not due if the order is collected within 90 days of product availability. After 24 months from product availability, all not collected orders will be wasted.
 
Order Canceling. An order can be canceled and fully refunded before the campaign's end by clicking the specific button on the order page. After the end of the campaign, the order can still be canceled and fully refunded within 7 days, with the campaign ending by sending us an email with the specific request. Please note that Paypal doesn't refund transaction costs, so if the consumer uses Paypal, the refund will not include these costs.
After this period, the order can still be canceled within 15 days of the campaign ending date, but please note that in this case, the refund will not include the processing costs and will be limited to 90% of the amount paid. Besides these options, the order is considered valid and is not cancelable/refundable. 

After 24 months from product availability, all unprocessed or uncompleted orders, no matter the reason, will be wasted.
 
We reserve to our sole discretion the right to exclude from the campaign (canceling and refunding the pledge) those who have been banned from using Kickstarter and/or other crowdfunding platforms, which have been reported as fraudulent users by Paypal or by a credit card provider (like Mangopay), which use a "fake" account, which use the platform as spammers, which have missing payments, or who have or have had dishonest, unbecoming and/or defamatory conduct.

Complaints deadline. We will no longer accept complaints about this campaign's products after 12 months from the game's availability date, which is the date of the first shipment. For any shipping-related problems, complaints must reach us within seven days of delivery.
 
Shipments. We ship by postal service or supported courier (UPS, GLS, SDA, DHL, etc.). We reserve the right to separate the contents of orders into different shipments or merge different orders in the same shipment. If this happens, there will be no additional costs to you as a customer nor the right to any refund.
 
Tracking. Shipments made by courier or by the insured postal service can be tracked. Shipments made by the postal service cannot be traced, and although they happen very rarely (0.1-1% of cases), they can be lost.
 
Timing. Courier shipments may take about 1-2 days for Italy, 3-6 days for EU/US/Canada, and 1-2 weeks for the rest of the world. Postal service shipments require about 1-2 weeks for Italy, 3-10 weeks for EU/US/Canada, and 4-14 weeks for the rest of the world. Please note that the postal service can be slow and may suffer several weeks of additional delay, especially near or during the holidays, like Christmas. This rarely happens, but it is still possible and is out of our control. If you would like faster delivery or wish to avoid any risk of a long delay in the package's arrival, please use a courier service.
 
Insurance. Courier shipment assurance ensures package loss, destruction, and package damage. Postal service insurance ensures package loss or destruction. Insurance requires a customer claim to be made when the package is delivered: if you spot any damage, please ask the postal carrier to make you a receipt "accepted with reserve". Then inform us immediately, no later than 7 days from the delivery of the package.

Claims. Claims for lost/not received packages must be made within 120 days of the shipment date. Claims for damaged or missing packages must be sent within seven days from receipt of the package. After these deadlines, claims are not accepted. We use very good package protection and in this way, damages to the games during transport rarely happen. Please note that we don't accept claims for aesthetical damages to the box in this unlucky case but only claims for damages that influence the gameplay. 

Errors. If the game failed to arrive because of your mistake (wrong address, recipient absent, not picking up at courier/postal warehouse, etc.), you will have to pay an additional shipping/warehousing cost for us to re-send/re-deliver your game. This cost will also include the return costs of the game. On the other hand, we will send it again to you at our expense if the error is ours. If the package is lost or destroyed, we will reship it at our expense only if it is insured. In this case, it will be the customer's responsibility to choose a second shipment, a safer or more reliable method if the first one did not work, and to pay any difference in cost, if any. The choice of non-traceable shipping methods for a second shipment will automatically exonerate us from any responsibility regarding the game's delivery. 
Please note that we will not reship any game without investigating what happened to the first shipment. This can be processed quickly through the courier service option but may require an additional 1-5 weeks through the postal service. 

Customs. Depending on your Country, Customs taxes and/or VAT may be added. If this happens, the transporter company could add a cost to the management of Customs. Please check your country's rules and regulations. Any additional tax, cost, or additional charge due to Customs will not be our responsibility and will be paid by the customer.
Please verify your country's rules and regulations if the project has a "friendly" symbol, like "US-friendly". This
 symbol is only an indication as rules can change at any moment. 

Shipping costs. Since the actual game shipment takes place several weeks/months after the campaign ends, the shipping costs are estimated. In the case that, in the meantime, the costs have increased, the customer will have to pay the difference between the amount paid and the actual cost. Otherwise, we will proceed with the shipment by changing the selected shipping category with a cheaper one, or, if not possible, we will stop the shipping process.
 
Pledge Manager. After a few weeks from the end of the campaign, the Pledge Manager will be active. This procedure allows participants to confirm and revise their orders, purchase add-ons, and update their profile/delivery address. The Pledge Manager will be up for a few days to a specific deadline. We strongly recommend all participants complete the pledge manager within the expiration date. If not, please consider that:
- Any special campaign price for addons expires with the Pledge Manager deadline. After that date, all addons will be available at a normal price.
- The shipping price may be higher.
- We will not be able to guarantee the availability of any exclusive content made in a limited quantity.
- We cannot guarantee the scheduled shipment date as a delay could happen.
- We will not be able to guarantee the pickup in Rome or at a Fair's Stand (if available in the project).
Users of Giochistarter can access the pledge manager by opening their order page. If a campaign has been run on this platform, other platforms' users will receive access data by email.
2024 Inmedia Srl - Terms