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12300
participants

897834.4
of 78935 euro required
1137%

1922 participants

31257 euro
237 participants


866576 euro
10141 participants


Warning: only the orders paid before the campaign end determine the total amount collected by the campaign.

Project by
Inmedia Srl (Giochix.it)
Via Igino Giordani 18
Roma (RM), Italy
09252221008
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Product
List
This Pack was available to 85.00€

Mars Colonist +ITA Early
Available on shipment or with pick up on Roma & Lucca Comics & Modena Fair

1 copy of On Mars English version boardgame + all unlocked stretch-goals for a great price. Retail version price will be 119 euro and will not include the SGs pack.

76
      Available: 24

This Pack was available to 89.95€

Mars Colonist +ITA
Available on shipment or with pick up on Roma & Lucca Comics & Modena Fair

1 copy of On Mars English version boardgame + all unlocked stretch-goals. Retail version price will be 119 euro and will not include the SGs pack.

244


Stretch-goals
List


Stretch-goals are additions or improvements that will be included to the game if the campaign collects a specific minimal amount: more people will join the campaign and more beautiful and rich the game will be!
3 backers: Bonus! Silkscreneed OP markers

1500 backers: Solo mode
1750 backers: Custom Astronauts

2000 backers: Custom Robots

2250 backers: Custom Rovers

2500 backers: Custom Ships

2750 backers: Custom Colonists

3000 backers: Custom Shuttle

3250 backers: Custom Colony Marker
3500 backers: Scientist display

3750 backers: Custom Scientists

4000 backers: Silkscreened Colony Marker

4250 backers: Silkscreened Colonists

4500 backers: Silkscreened Robots

4750 backers: Silkscreened Astronauts

5000 backers: Blueprint Display Board

5300 backers: Silkscreened Scientists

5600 backers: Silkscreened Rovers

5601 backers: Bonus Box Insert Upgrade #1

5900 backers: Silkscreened Ships

6200 backers: Silkscreened Shuttle

6500 backers: Dual-layer player board

6750 backers: Mars Crystals Upgrade

7000 backers: Building tile display board
7250 backers: 6 New Contracts

7500 backers: Box Insert upgrade #2

7526 backers: Private Goals mini-expansion

7750 backers: First Time Colonist Tiles

8000 backers: Custom Advanced Building Maker

8250 backers: Upgraded Mission Markers

8500 backers: Unique custom building marker shapes for each player

9000 backers: Advanced Building Markers Silkscreened for each shape

9500 backers: First colonist cards

9501 backers: Upgraded LSS markers

10000 backers: Advanced Building Contracts




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Comments (129)  |  Updates (31) |  FAQ
This campain is ended, you can still buy it a copy of On Mars on the product page.




In 2037, the first settlers arrived on Mars! The base camp was already settled and now, during the next fifty years, a group of very brave people from private space exploration companies are establishing a major colony ruled by a terrestrial organization, the OMDE...



On Mars is a new game by Vital Lacerda, for 2-4 players with a playtime of 90-150 minutes.

Pledging to this campaign on Giochistarter, you will receive English version of the game with all the unlocked stretch goals in the campaign on Kickstarter. Your participation will help support the entire campaign in unlocking new stretch goals!













This project is active on both crowdfunding platforms: Giochistarter and Kickstarter.

The game is the same (as are the stretch goals) on both platforms. The total of the funds pledged to the campaign will be the sum of the pledges from both websites. This sum is automatically visible on Giochistarter in the top left corner. 

You can join this campaign and pay by Credit Card, Paypal, Bitcoins, Satispay or Bank transfer. Additionally, with Paypal, you can subdivide the payment into 5 rates (zero interests)!

The games will be shipped from Italy. Therefore there will be no additional costs within the European Union (like customs and similar). If you live outside the European Community,  custom fees may be added. We suggest you inquire on your country's legislation on such a topic.


During the purchasing phase, add-ons will be available to be shipped with the base game. If available before the game, you may request to have such addons shipped ahead of time, by paying the additional shipping costs.






Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. 


As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda. 

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. 

As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?


On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. 

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with their rover.  

In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.


All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants require water; extracting water from ice requires power; generating power requires mining minerals, and mining minerals require Colonists.  

Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars. 

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. 

To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.











Vital Lacerda has designed a prolific list of euro strategy games including The GalleristVinhos DeluxeLisboa, Escape Plan and On Mars.  He has a master's degree in Marketing and Advertising. His game designs center around the theme of the game and heavily incorporate intertwined mechanics. Vital lives in Portugal with his wife, Sandra, and two daughters. He enjoys extreme sports such as snowboarding and kitesurfing.  

Ian O’Toole is an Irish illustrator, graphic designer, and gamer working out of Perth in Western Australia. He has over fifteen years’ experience working in many creative fields,  producing illustration, design and 3D animation for a broad selection of industries. Ian has created the artwork for such notable boardgames as Lisboa, The GalleristVinhos DeluxeEscape Plan and The Scarlet Pimpernel.  Ian works in a wide variety of styles and particularly enjoys drawing from design trends throughout history. Ian works from his home in Perth, where he lives with his wife, two children, and dog.





It will be possible to pick up your copy of On Mars - for free - at the Giochix Shop in Rome (Via Igino Giordani 18).

The games will be shipped around October-November 2019 or as soon as possible.

Shipping the game in Italy costs about 9 euro. For other countries, the shipping costs will be visible after clicking the "Continue" button in the Cart. The shipping costs for retailers depends on the size of the order and are shown on the main page. 




Availability. You must take into consideration that the shipment date is indicative. We will do our best to respect such a date, but delays may occur for reasons beyond our control, such as production delays, transport, or Customs issues. Please note that it's a shipment date, not a delivery date. Delivery timing depends on where you live and the shipment method selected. 
 
Communications. Please use the contact form on our website for any request or question. 
 
Components. Contents, images, and illustrations must be considered merely indicative of the final product and may be subject to change without notice.
 
Fairs. If you choose to pick up your game at a Fair and the game is unavailable, the Fair is delayed/canceled, Giochix participation is canceled, or if you miss picking it up, you must change your shipping method. This is possible by clicking the "Change shipment" button on your order page on our website. In that case, you will have to pay the shipping costs. 
Please note that the game's shipment can be scheduled close to a Game Fair, such as Essen Fair in Germany or Lucca Comics and Games in Italy. It is important to note that we will be showing/selling the game at these fairs independently of the campaign shipment status. Attending these fairs is vital to the game's chances of success.

Pickup in Rome. If you choose the option for pickup in Rome, you must collect your order within 90 days of its availability: after this date, the availability of the products will no longer be guaranteed. All not collected orders will have to pay the storage cost of 1 euro/kg of product (or its fractions) every 30 days for the first 12 months and 2 euro/kg of product every 30 days after the first 12 months. This cost is not due if the order is collected within 90 days of product availability. After 24 months from product availability, all not collected orders will be wasted.
 
Order Canceling. An order can be canceled and fully refunded before the campaign's end by clicking the specific button on the order page. After the end of the campaign, the order can still be canceled and fully refunded within 7 days, with the campaign ending by sending us an email with the specific request. Please note that Paypal doesn't refund transaction costs, so if the consumer uses Paypal, the refund will not include these costs.
After this period, the order can still be canceled within 15 days of the campaign ending date, but please note that in this case, the refund will not include the processing costs and will be limited to 90% of the amount paid. Besides these options, the order is considered valid and is not cancelable/refundable. 

After 24 months from product availability, all unprocessed or uncompleted orders, no matter the reason, will be wasted.
 
We reserve to our sole discretion the right to exclude from the campaign (canceling and refunding the pledge) those who have been banned from using Kickstarter and/or other crowdfunding platforms, which have been reported as fraudulent users by Paypal or by a credit card provider (like Mangopay), which use a "fake" account, which use the platform as spammers, which have missing payments, or who have or have had dishonest, unbecoming and/or defamatory conduct.

Complaints deadline. We will no longer accept complaints about this campaign's products after 12 months from the game's availability date, which is the date of the first shipment. For any shipping-related problems, complaints must reach us within seven days of delivery.
 
Shipments. We ship by postal service or supported courier (UPS, GLS, SDA, DHL, etc.). We reserve the right to separate the contents of orders into different shipments or merge different orders in the same shipment. If this happens, there will be no additional costs to you as a customer nor the right to any refund.
 
Tracking. Shipments made by courier or by the insured postal service can be tracked. Shipments made by the postal service cannot be traced, and although they happen very rarely (0.1-1% of cases), they can be lost.
 
Timing. Courier shipments may take about 1-2 days for Italy, 3-6 days for EU/US/Canada, and 1-2 weeks for the rest of the world. Postal service shipments require about 1-2 weeks for Italy, 3-10 weeks for EU/US/Canada, and 4-14 weeks for the rest of the world. Please note that the postal service can be slow and may suffer several weeks of additional delay, especially near or during the holidays, like Christmas. This rarely happens, but it is still possible and is out of our control. If you would like faster delivery or wish to avoid any risk of a long delay in the package's arrival, please use a courier service.
 
Insurance. Courier shipment assurance ensures package loss, destruction, and package damage. Postal service insurance ensures package loss or destruction. Insurance requires a customer claim to be made when the package is delivered: if you spot any damage, please ask the postal carrier to make you a receipt "accepted with reserve". Then inform us immediately, no later than 7 days from the delivery of the package.

Claims. Claims for lost/not received packages must be made within 120 days of the shipment date. Claims for damaged or missing packages must be sent within seven days from receipt of the package. After these deadlines, claims are not accepted. We use very good package protection and in this way, damages to the games during transport rarely happen. Please note that we don't accept claims for aesthetical damages to the box in this unlucky case but only claims for damages that influence the gameplay. 

Errors. If the game failed to arrive because of your mistake (wrong address, recipient absent, not picking up at courier/postal warehouse, etc.), you will have to pay an additional shipping/warehousing cost for us to re-send/re-deliver your game. This cost will also include the return costs of the game. On the other hand, we will send it again to you at our expense if the error is ours. If the package is lost or destroyed, we will reship it at our expense only if it is insured. In this case, it will be the customer's responsibility to choose a second shipment, a safer or more reliable method if the first one did not work, and to pay any difference in cost, if any. The choice of non-traceable shipping methods for a second shipment will automatically exonerate us from any responsibility regarding the game's delivery. 
Please note that we will not reship any game without investigating what happened to the first shipment. This can be processed quickly through the courier service option but may require an additional 1-5 weeks through the postal service. 

Customs. Depending on your Country, Customs taxes and/or VAT may be added. If this happens, the transporter company could add a cost to the management of Customs. Please check your country's rules and regulations. Any additional tax, cost, or additional charge due to Customs will not be our responsibility and will be paid by the customer.
Please verify your country's rules and regulations if the project has a "friendly" symbol, like "US-friendly". This
 symbol is only an indication as rules can change at any moment. 

Shipping costs. Since the actual game shipment takes place several weeks/months after the campaign ends, the shipping costs are estimated. In the case that, in the meantime, the costs have increased, the customer will have to pay the difference between the amount paid and the actual cost. Otherwise, we will proceed with the shipment by changing the selected shipping category with a cheaper one, or, if not possible, we will stop the shipping process.
 
Pledge Manager. After a few weeks from the end of the campaign, the Pledge Manager will be active. This procedure allows participants to confirm and revise their orders, purchase add-ons, and update their profile/delivery address. The Pledge Manager will be up for a few days to a specific deadline. We strongly recommend all participants complete the pledge manager within the expiration date. If not, please consider that:
- Any special campaign price for addons expires with the Pledge Manager deadline. After that date, all addons will be available at a normal price.
- The shipping price may be higher.
- We will not be able to guarantee the availability of any exclusive content made in a limited quantity.
- We cannot guarantee the scheduled shipment date as a delay could happen.
- We will not be able to guarantee the pickup in Rome or at a Fair's Stand (if available in the project).
Users of Giochistarter can access the pledge manager by opening their order page. If a campaign has been run on this platform, other platforms' users will receive access data by email.
2024 Inmedia Srl - Terms