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926
participants

36528.37
of 10000 euro required
365%

8227 euro
199 participants


28301 euro
727 participants


Warning: only the orders paid before the campaign end determine the total amount collected by the campaign.

Project by
Inmedia Srl (Giochix.it)
Via Igino Giordani 18
Roma (RM), Italy
09252221008
your image


Product
List
This Pack was available to 32.95€

Standard
Available on shipment or with pick up on Roma & Essen Fair

You will receive a standard copy of standard Frutticola + all the unlocked standard SGs.

MSRP for standard Frutticola will be about 45 euro.

0

This Pack was available to 33.95€

Deluxe Super-Early
Available on shipment or with pick up on Roma & Essen Fair

You will receive a copy of Frutticola Deluxe + all the unlocked SGs. MSRP for Frutticola Deluxe will be about 60 euro.

This reward is limited to 1 game copy per user.

134
      sold out

This Pack was available to 42.00€

Deluxe
Available on shipment or with pick up on Roma & Essen Fair

You will receive a copy of Frutticola Deluxe + all the unlocked SGs.

MSRP for Frutticola Deluxe will be about 60 euro.


145

This Pack is only for retailers

Frutticola Retailers
Available on shipment or with pick up on Roma & Essen Fair

Login with your retailer account to see this offer.


This Pack is only for Giochix Point Clubs.

Frutticola Game Club
Available on shipment or with pick up on Roma & Essen Fair

Login with your retailer account to see this offer.


This project offers discounts for multiple purchases. For example, by buying 3 equal rewards you get a 10% discount. The discount is automatically applied to the cart. Get Them!

Products not available anymore


Addon
List


A list of products related to the current campaign. These products contribute to the total amount collected.
Perfect Sleeves
For a great game, you need great sleeves! Giochix.it Perfect Sleeves are the best ones: every pack includes 50 sleeves of 120 microns!

1.8 euro



Carboard coin Set
A set of 80 cardboard coins in 4 types of $1, $5, $10 and $20. For those who want to leave the game banknotes immaculate or simply for those who prefer coins.

4.95 euro




Stretch-goals
List


Stretch-goals are additions or improvements that will be included to the game if the campaign collects a specific minimal amount: more people will join the campaign and more beautiful and rich the game will be!
13000: (Deluxe Edition) The Farmer and Worker standard meeples will be replaced with custom meeples.

16000: The cards will have a linen effect applied, improving their quality.

19000: (Deluxe Edition) Rewards expansion. With this expansion we introduce 4 new tiles: the first player to have 3 development tiles of the same color will claim the corresponding tile, and will also have it's benefit for the rest of the game!

23000: (Deluxe Edition) Personal Powers expansion. This expansion adds 7 new cards which make the game become asymmetrical, greately changing the game's dynamic! Only for the Deluxe edition.

27000: We will manufacture game board and tiles with thicker sheets (2mm) improving their quality.

31000: (Deluxe Edition) Objectives expansion. Three new tiles which allow players to hit new Objectives and game bonus.

35000: (Deluxe Edition) Fifties Legends Expansion. 4 new development tiles based on some ‘50 Legends (UFO, Cinema, Rock ‘n Roll, Rocket space run).


GS Stretch-goals
List


3000: The Italian version of the game will be produced. If this goal is not met, you will receive the English version of the game, with the Italian rulebook included.



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Comments (88)  |  Updates (11) |  FAQ
This campain is ended, you can still buy it a copy of Frutticola on the product page.


Open the CONTEST page     79 participants






USA 1950, the town of Frutticola is buzzing with excitement! Who will be able to produce and sell the best jams by the Christmas sale?



We are very proud to present the campaign for Frutticola, the new strategic game edited by Giochix.it. It's a Euro game created by Giovanni Fiore and Virginio Gigli. Giovanni Fiore is a debuting author, while Virginio Gigli has a long experience making games (Coimbra, Egizia, Grand Austria Hotel, Lorenzo il Magnifico, Terramara and many more).

Frutticola is a game for 2-4 players and lasts about 60 minutes. It's a modern style game, in which the many strategies and different options don't make the game last longer. Here you can purchase the English version of the game.



Taking part in this campaign you'll help to realize this beautiful boardgame and will be able to get it at a much lower price than when it will be available in retail. Don't miss this chance!










Instead of the wooden cubes, cylinders and standard meeples used in the standard version of the game, this version includes 144 3D contents: the fruits miniatures (74 fruits, divided among apples, strawberries, blueberries, peaches, lemons, and oranges) and jars of jams miniatures (42 jams of 6 different kinds), and the custom meeples in several colors.

It also features the Initial Resources expansion, which has 20 additional cards. This expansion, and other expansions which will be unlocked by SGs, will not be included in the retail Deluxe version but will be sold separately. Here you can have them for free!

Seeing 3D resources is a fantastic view! :-)


The prototype, a closer look at the fruits


At the campaign end, we will check the number of pledges for each Frutticola game version. To produce a version a minimum amount of orders is required. If one version will not reach the minimum number required, backers who have chosen it will be able to switch it to the other one during the pledge manager or to get a refund. Thanks for understanding.





The list of stretch goals is visible on the left column of this page! Both the campaigns on GS and KS contribute to unlocking them.





Share our campaign's page, and you'll earn points for every person who clicks on your link! Every click will give you points, and when you reach enough points, you'll earn a star:
 
  • 1 Star: Your name will appear in the rulebook in the Honorable Mentions!
  • 2 Stars: You will receive an Early Bird Wild Card! With the Wild Card you will be able to send us an email during a Giochix game campaign and we will change your standard pledge to an Early Bird pledge! (or Super-Early, if present in that campaign).
  • 3 Stars: You will gain a Rocket Shipping! We usually manage to send 200 packages during the first 24 hours of our first "shippings day", but this time we promise to push this number to 250 packages. Unlock this SG and your copy will be among the 50 additional packages we will send on our first shipping day!
By helping us share the news about the game, you'll also help the whole campaign!
 
Important: Remember to Log in BEFORE sharing the page with the buttons on the top of the campaign's page, otherways you will not get points! This Stretch Goal is meant to be something easy and fun to do, so please don't abuse our trust and do not try to manipulate it, as we will check the shares done!




Every day we'll post 2 questions with 4 possible answers to choose from. The questions will be about fruits, Frutticola, and our next games. At the end of the campaign, everyone who has answered correctly to all of them will be a winner! Depending on the number of participants the winners will gain:

  • 1-100 contest participants. Thank you for joining it! :-)
  • 101-300 contest participants. Winners will gain a 5 euros coupon valid on the next Giochix.it campaign of Città-Stato Euro boardgame!
  • 301-500 contest participants. Winners will gain the prize above, plus a 5 euros coupon valid on the next Giochix.it campaign of Trinidad strategic boardgame!
  • 501+ contest participants. Winners will gain the prizes above, plus they will be honorably mentioned in the acknowledgments of the Frutticola English game's rulebook.
The contest ends on 19 February.







The video shows the game prototype.





In the '50s, a small town in the US was famous for its fruit-bearing trees. Its local companies were competing amongst each other, producing jams that kept getting tastier, which in turn made the town get more and more famous. Every year, after the Christmas party, the local entrepreneurs compared their profits: will you be the best this year?

In Frutticola the players lead small family businesses specialized in growing and selling fruits and jams, trying to become the richest in town by the end of the year! With only a few Workers and Farmers, you will have to choose when to send them in the fields, or to buy pesticides, fertilizers, and other items, and when to produce jams and sell them at the market. Who will prove to be the best?




A game lasts 1 year, divided into 4 rounds (the 4 seasons). First, the players choose an action card, which shows the number and what kind of employees will be used in the round and the special power available. Then the players take turns sending their employees to take specific actions, one at a time.

There are 6 action spaces available:

  • the Town Store - where useful development tiles can be bought
  • the Orchard - where fruits can be harvested
  • the Garden Supply Store  - where pesticides and fertilizers can be bought
  • the Factory - where fruits are turned into jams
  • the Market - where jams and crates of fruit can be sold
  • the House- where you can hire apprentices
At the beginning of the game, every player receives 5 action cards (or drafts them, if already experienced) and plays one per round. 
The card will show the number and kind of employees available, the special power for the round, and what will be the turn order.
Some cards are very powerful and let you use many employees, but they will give penalties for the round (like not being able to sell your wares) and will give you a low position in the turn order; other cards are less powerful, but will give you benefits like free fertilizers, pesticides or development tiles, and will make you be first during the turn order, which will allow you to choose the best action space available!
 


Players can sell their wares at prices that change based on previous actions. At the end of the fourth and last round, there will be a final chance to sell at the Christmas sale, and players will be able to sell surplus stock: only an intelligent and strategic economic planning will let players earn the most profit and win the game.




This project is live at the same time on two crowdfunding platforms: Giochistarter and Kickstarter.

The game is the same (as are the stretch goals) on both platforms. The total of the funds pledged to the campaign, that unlocks the stretch-goals, will be the sum of the pledges from both websites. This sum is automatically visible on the Giochistarter page, in the top left corner. 

You can join this campaign and pay with Credit Card, Paypal, Bitcoins, Satispay or Bank transfer. On GS you can also choose Paypal and pay in 3 installments, with no interest.

The games will be shipped from Italy. There will be no additional costs for shipping within the European Union (like customs or other taxes). If you live outside the EU, further costs may incur, so we advise you to inform yourself about your country's laws in this regard.





The prototype, a closer look at the game




Joining this project will earn you Fidelity Points. Collecting Fidelity Points will earn you a permanent discount linked to your account of up to 20%. The discount is applicable on our campaigns, our preorders, and any purchase made on our websites: giochistarter.it, giochix.it, or at achegiochiamo.it. You can find more information in the FAQ section.




Frutticola is available on Tabletopia - the greatest platform for boardgames online! This will allow you to try the game before purchasing it.



The beta rulebook for Frutticola is available here.




You will be able to pick up your copy of Frutticola for free here at the Giochix Shop in Rome (Via Igino Giordani 18), or at our booth at the Essen fair (Germania).

The cost of shipping a single copy of the game in Italy is a little over 5 Euro. For other nations, the shipping cost will be shown on the site when finalizing your shopping cart. Below you can see estimates for the shipping costs of 1 copy of the game in other nations:

USA: 13.95 euro
Canada: 13.95 euro
Austria, Belgium, Denmark, Finland, France, Germany, England, Luxemburg, Holland, Poland, Portugal, Romania, Spain, Sweden, Hungary: 13.95 euro
Switzerland, Norway: 17.95 euro
Japan, China, South Corea: 13.95 euro.
Malaysia, Thailand, Taiwan, Singapore: around 25 euro
Australia and New Zealand: around 29.50 euro
Other countries: around 29-49 euro

The games will be shipped in November-December 2020 or as soon as available.

The USA and Canada-Friendly options are available only if choosing the postal shipping. They are not guaranteed if choosing to ship by courier, as international commerce options are constantly shifting.



After the campaign, you will receive an email that will give you access to our Pledge Manager. The
 Pledge Manager is a special area of our site, where you can review your pledge, add more rewards, addons and also other games. 

In the Pledge Manager, you will also be able to review the details of your address and pay the shipping costs.


The prototype, a closer look at the game





Michele, Fabrizio, Federico and Chiara, a small group of crazy boardgame enthusiasts! This is Giochix!



We live in Rome, Italy. We love how board games and role-playing games bring people around the table, giving every player their own space to find their way to win. We love to create something new, bringing passion and fun to other people. Developing games is the most interesting thing: exploring new ways to play and think while having fun is just fantastic!




We have published many games for more than ten years now, always trying to do the next one better than the last! We have done games like De Vulgari Eloquentia Deluxe, Co2 Second Chance, Auztralia, Teotihuacan, Medioevo Universale, Altiplano,  Samhain, Tales of the Arabian Nights, Principi del Rinascimento, Virus, Race for the Galaxy, Fief, Mare Nostrum, Kanban, Tesla vs Edison, Tiny Epic Kingdoms, VEC, Bomarzo, The Foreign King, Historia, CO2, Romolo o Remo, De Vulgari Eloquentia. 

We also produce game accessories like card sleeves and metal coins.

Check our website!  www.giochix.it



Virginio is 52 years old. He has always loved games in all of their aspects, both as a player and as an author. He says that his first creations, dating back to 35 years ago at this point, were decent, but definitely not memorable. Anyways, he had fun with them, together with his friends.
In 2001, together with Flaminia Brasini (his companion), Antonio Tinto and Stefano Luperto, he founds the Acchittocca group, which creates Leonardo da Vinci (2006), Ghost for Sale (2007), Comuni (2008), and Egizia (2009).
In 2015 he signed Grand Austria Hotel with Simone Luciani, in 2016 Lorenzo il Magnifico with Flaminia and Simone, and in 2017 the expansion for this game, Famiglie del Rinascimento, as well as Dino World, designed with Flaminia and Marco Pranzo; in 2018 he signed Coimbra with Flaminia.
After a 10 years long break, in 2019 there were the releases of Terramara and Egizia Shifting Sands, of the same authors that were part of the Acchittocca group, by now disbanded.
In 2020 there should be releases, in addition to the already announced Golem (with Flaminia and Simone Luciani) and Frutticola (with Giovanni Fiore), of several other games that still haven't been officially announced.
For several years he has been working on his games, with Flaminia and with a group of inventor friends (Marco Pranzo, Tommaso Battista and Gabriele Ausiello), with whom he shares playtests, suggestions and ideas; this collaboration lead to Dino World and others may be upcoming.
He has worked for 28 years in Atac, Rome's public transportation company, which he left to focus completely on the creation of boardgames.


Giovanni is 34 years old and was born in Nocera Inferiore. He is a computer technician and a martial arts enthusiast, studying to be a personal trainer. He is dedicated to his family, to his wife Giovanna and to the daughter Sophia.
He loves games of every kind. "I love playing them, studying them, changing them and creating them from zero".





Availability. You must take into consideration that the shipment date is indicative. We will do our best to respect such a date, but delays may occur for reasons beyond our control, such as production delays, transport, or Customs issues. Please note that it's a shipment date, not a delivery date. Delivery timing depends on where you live and the shipment method selected. 
 
Communications. Please use the contact form on our website for any request or question. 
 
Components. Contents, images, and illustrations must be considered merely indicative of the final product and may be subject to change without notice.
 
Fairs. If you choose to pick up your game at a Fair and the game is unavailable, the Fair is delayed/canceled, Giochix participation is canceled, or if you miss picking it up, you must change your shipping method. This is possible by clicking the "Change shipment" button on your order page on our website. In that case, you will have to pay the shipping costs. 
Please note that the game's shipment can be scheduled close to a Game Fair, such as Essen Fair in Germany or Lucca Comics and Games in Italy. It is important to note that we will be showing/selling the game at these fairs independently of the campaign shipment status. Attending these fairs is vital to the game's chances of success.

Pickup in Rome. If you choose the option for pickup in Rome, you must collect your order within 90 days of its availability: after this date, the availability of the products will no longer be guaranteed. All not collected orders will have to pay the storage cost of 1 euro/kg of product (or its fractions) every 30 days for the first 12 months and 2 euro/kg of product every 30 days after the first 12 months. This cost is not due if the order is collected within 90 days of product availability. After 24 months from product availability, all not collected orders will be wasted.
 
Order Canceling. An order can be canceled and fully refunded before the campaign's end by clicking the specific button on the order page. After the end of the campaign, the order can still be canceled and fully refunded within 7 days, with the campaign ending by sending us an email with the specific request. Please note that Paypal doesn't refund transaction costs, so if the consumer uses Paypal, the refund will not include these costs.
After this period, the order can still be canceled within 15 days of the campaign ending date, but please note that in this case, the refund will not include the processing costs and will be limited to 90% of the amount paid. Besides these options, the order is considered valid and is not cancelable/refundable. 

After 24 months from product availability, all unprocessed or uncompleted orders, no matter the reason, will be wasted.
 
We reserve to our sole discretion the right to exclude from the campaign (canceling and refunding the pledge) those who have been banned from using Kickstarter and/or other crowdfunding platforms, which have been reported as fraudulent users by Paypal or by a credit card provider (like Mangopay), which use a "fake" account, which use the platform as spammers, which have missing payments, or who have or have had dishonest, unbecoming and/or defamatory conduct.

Complaints deadline. We will no longer accept complaints about this campaign's products after 12 months from the game's availability date, which is the date of the first shipment. For any shipping-related problems, complaints must reach us within seven days of delivery.
 
Shipments. We ship by postal service or supported courier (UPS, GLS, SDA, DHL, etc.). We reserve the right to separate the contents of orders into different shipments or merge different orders in the same shipment. If this happens, there will be no additional costs to you as a customer nor the right to any refund.
 
Tracking. Shipments made by courier or by the insured postal service can be tracked. Shipments made by the postal service cannot be traced, and although they happen very rarely (0.1-1% of cases), they can be lost.
 
Timing. Courier shipments may take about 1-2 days for Italy, 3-6 days for EU/US/Canada, and 1-2 weeks for the rest of the world. Postal service shipments require about 1-2 weeks for Italy, 3-10 weeks for EU/US/Canada, and 4-14 weeks for the rest of the world. Please note that the postal service can be slow and may suffer several weeks of additional delay, especially near or during the holidays, like Christmas. This rarely happens, but it is still possible and is out of our control. If you would like faster delivery or wish to avoid any risk of a long delay in the package's arrival, please use a courier service.
 
Insurance. Courier shipment assurance ensures package loss, destruction, and package damage. Postal service insurance ensures package loss or destruction. Insurance requires a customer claim to be made when the package is delivered: if you spot any damage, please ask the postal carrier to make you a receipt "accepted with reserve". Then inform us immediately, no later than 7 days from the delivery of the package.

Claims. Claims for lost/not received packages must be made within 120 days of the shipment date. Claims for damaged or missing packages must be sent within seven days from receipt of the package. After these deadlines, claims are not accepted. We use very good package protection and in this way, damages to the games during transport rarely happen. Please note that we don't accept claims for aesthetical damages to the box in this unlucky case but only claims for damages that influence the gameplay. 

Errors. If the game failed to arrive because of your mistake (wrong address, recipient absent, not picking up at courier/postal warehouse, etc.), you will have to pay an additional shipping/warehousing cost for us to re-send/re-deliver your game. This cost will also include the return costs of the game. On the other hand, we will send it again to you at our expense if the error is ours. If the package is lost or destroyed, we will reship it at our expense only if it is insured. In this case, it will be the customer's responsibility to choose a second shipment, a safer or more reliable method if the first one did not work, and to pay any difference in cost, if any. The choice of non-traceable shipping methods for a second shipment will automatically exonerate us from any responsibility regarding the game's delivery. 
Please note that we will not reship any game without investigating what happened to the first shipment. This can be processed quickly through the courier service option but may require an additional 1-5 weeks through the postal service. 

Customs. Depending on your Country, Customs taxes and/or VAT may be added. If this happens, the transporter company could add a cost to the management of Customs. Please check your country's rules and regulations. Any additional tax, cost, or additional charge due to Customs will not be our responsibility and will be paid by the customer.
Please verify your country's rules and regulations if the project has a "friendly" symbol, like "US-friendly". This
 symbol is only an indication as rules can change at any moment. 

Shipping costs. Since the actual game shipment takes place several weeks/months after the campaign ends, the shipping costs are estimated. In the case that, in the meantime, the costs have increased, the customer will have to pay the difference between the amount paid and the actual cost. Otherwise, we will proceed with the shipment by changing the selected shipping category with a cheaper one, or, if not possible, we will stop the shipping process.
 
Pledge Manager. After a few weeks from the end of the campaign, the Pledge Manager will be active. This procedure allows participants to confirm and revise their orders, purchase add-ons, and update their profile/delivery address. The Pledge Manager will be up for a few days to a specific deadline. We strongly recommend all participants complete the pledge manager within the expiration date. If not, please consider that:
- Any special campaign price for addons expires with the Pledge Manager deadline. After that date, all addons will be available at a normal price.
- The shipping price may be higher.
- We will not be able to guarantee the availability of any exclusive content made in a limited quantity.
- We cannot guarantee the scheduled shipment date as a delay could happen.
- We will not be able to guarantee the pickup in Rome or at a Fair's Stand (if available in the project).
Users of Giochistarter can access the pledge manager by opening their order page. If a campaign has been run on this platform, other platforms' users will receive access data by email.
2024 Inmedia Srl - Terms