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340
unterstützer

8868.55
of 2500 € ziel
354%

9000
zur Aktivierung des nächsten Zusatzziels
73%

12
tage verbleiben

Projekt von
Inmedia Srl (Giochix.it)
Via Igino Giordani 18
Roma (RM), Italy
09252221008
your image


Produkt
Liste
Dieses Paket kaufen für 23.95€

Dominance: Medieval Italy
Abholung bei versand oder Rückzug in Roma & Lucca Comics

You will receive a Dominace game in the Medieval Italy version + all unlocked stretch goals.
The game is the same for all versions, but coins and miniatures are included depending on the theme.

Dieses Paket kaufen für 23.95€

Dominance: Inka Empire
Abholung bei versand oder Rückzug in Roma & Lucca Comics

You will receive a Dominace game containing the coins and miniatures of the Inka Empire set + all unlocked stretch goals.

Dieses Projekt bietet Rabatte für mehrere Einkäufe. Wenn Sie zum Beispiel 3 gleiche Prämien kaufen, erhalten Sie einen Rabatt von 10%. Der Rabatt wird automatisch auf den Warenkorb angewendet.

Erweiterungen
Liste


Eine Liste der Produkte, die sich auf die aktuelle Kampagne beziehen. Diese Produkte tragen zur Gesamtmenge bei.
Set Medieval Italy
Add the Medieval Italy set (39 coins and 12 miniatures) to your copy of Dominance.

12.95 euro



Set Inca Empire
Add the Inca Empire set (39 coins and 12 miniatures) to your copy of Dominance.

12.95 euro



Set Antica Roma
Add the Ancient Roma set (39 coins and 12 miniatures) to your copy of Dominance.

12.95 euro




Zusatz
Ziel Liste


Falls durch die Kampagne der angezeigte Betrag erreicht wird, wird das zugehörige Zusatzziel aktiviert und es wird etwas zum Spiel hinzugefügt oder bestimmtes Spielmaterial wird aufgewertet. Das heißt, dass das Spiel umso besser und reichhaltiger wird, je mehr Leute sich daran beteiligen!
3000: All campaign participants will receive the exclusive Dispute miniature, which can replace the regular cardboard game token.

3500: A new addons is available: Ancient Rome set (miniatures and coins).

4000: We will use a thicker cartoon for tiles. They will result in more resistance and durability.

4500: All campaign participants will receive the exclusive Standard miniature, which can replace the regular cardboard game token.

5000: All campaign participants will receive the mini Leader expansion, which includes 8 tiles. Players gain a Loot token every time they act as Leader in this game variant. At the game's end, tokens are used to solve ties.

5500: The quality of game tiles will be improved with a beautiful linen texture.
6000: All campaign participants will receive the exclusive Active Player miniature, which can replace the regular cardboard game token.

6500: The quality of game box will be improved with a beautiful linen texture.
7000: Backers who purchase the Antica Roma add-on will also receive the seven game tokens featuring Roman designs.

7500: All campaign participants will receive the mini Jester expansion, which includes four new tiles. In this variant, each player gets a Joker token during setup. The token can be used once as a virtual coin of any type.

8000: A new add-on will be available in the pledge manager: the Vikings set (miniatures and coins).
8500: The seven additional game tokens will have Roman and Viking-themed designs.
9000: The game bag will be customized with the game title.



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The political conflict is fought with coins! Dominance is a quick game of majorities, with the result always hanging in the balance until the end. It contains many possible settings.



We are proud to present the campaign for the publication of Dominance, a fast-paced game full of twists, easy to learn but not trivial!



In Dominance, three factions vie to control a region divided into territories (hexagonal tiles). Each faction is represented by a metal coin of a specific color (gold, silver, or bronze). Coins placed on the territories indicate which faction controls them. Players must maneuver the various factions to their advantage, switching sides multiple times during the game. In the end, one faction will prevail, and the player allied with that faction will be the winner!

Dominance is a game by Michele Quondam (Temple of Horrors, Trinidad, Medioevo Universale GX, Virus, Romulo o Remo, Gladiatori, and many others). It's a game for 2-4 players that lasts about 30 minutes and is available in English, Italian, or Spanish

Dominance has high replayability and is perfect to be played anywhere: it takes up little space and has a modular board that adapts to what is available; it is very quick to explain and play, but not at all trivial, on the contrary.

Dominance is available in several settings. The coin sets and miniatures change and are themed. We start with "Medieval Italy" and "Inca Empire." In the first case, the game is inspired by the many clashes in Italy in the late Middle Ages. Palace battles and intrigues were commonplace, and each important family wished to gain dominion over the others.
The Inca Empire was formed through a long series of wars and the subjugation of different peoples. There was no shortage of clashes, even internal ones, for the control of territory; after all, the Empire was federal. 


The Inka Empire prototype

Other settings will be available during the campaign.



The miniatures and coins are thematic and vary depending on the set chosen. The Medieval Italy set includes:

The Inca Empire set has the same contents, but the miniatures and coins included are different:


Alternatively, you can purchase the Inca Empire add-ons to include both miniatures and coin sets in your game copy. Additional sets will be unlocked and made available as add-ons during the campaign.



Here is the new unlocked set: Ancient Rome!







After the campaign, you can add Sets to your game copy during the pledge manager.

  • Medieval Italy set, 9.95 euros (EU MSRP: 19 euros). It includes 39 medieval coins and 12 miniatures of medieval buildings.
  • Inka Empire set, 9.95 euros (EU MSRP: 19 euros). It includes 39 Inka coins and 12 miniatures of Inka buildings.
  • Ancient Roma set, 9.95 euros (EU MSRP: 19 euros). It includes 39 Roman coins and 12 miniatures of Roman buildings.

Further add-ons will be available during the campaign. 




Please note that the videos published below use a game prototype. This version is not final and misses some graphical elements. 














Three factions compete for dominion over a territory. A metal coin of a given color represents each faction. The game begins on a variable board of 6-9 hexagons, which the players randomly arrange or place ad hoc:



At the start, a random coin representing the faction controlling it is placed on each hexagon.



Players randomly create a line of coins on the table (with the banner token on its end) and a reserve with the game miniatures. Each player receives four starting coins, and the game starts with a random first player!

On his turn, a player can take 2 actions:

- move the coins present in one territory to an adjacent one:


- reinforce a territory by taking 1 coin from the game reserve: the coin must be the same color as one in the territory. If none of those colors exist, the player chooses which one to place from those available. If there are none, you cannot perform this action.

- take the first coin in the coins line into your stock. You can only do this action if you have less than 5 coins.
- open a dispute; this action ends the player's turn.

The dispute assigns a territory to a faction:
All players take 0+ coins from their stock and hide them in their hands. Then, they reveal them simultaneously. Considering the coins bet by everyone and those in the territory, the faction with the most coins wins. In a tie, whoever does the dispute decides the winning faction. The faction definitively obtains the territory: the hexagon is turned onto its b/w side, and a coin of the victorious faction is placed on it.
Among those who have bet the winning faction's coin, the Leader has bet the most coins of that type. He takes the first coin of the coin line and can construct a building in the hexagon where the dispute occurred or one adjacent to it. The buildings are Bridges (connect two hexes), Village, City (replaces a Village), and Capital (replaces a City).




Game End
When the penultimate territory is assigned to a faction, the game ends. Each territory provides 1 point to the faction that controls it + the bonus for buildings: if there is a village, +1; if there is a city, +2; if there is a capital, +3. If there is a bridge and the two connected territories have the same faction, they both get +1.
The faction with the most points wins. In case of a tie, whoever has the capital (or in sequence: the city, a village, or more territories) wins.

And then?
At this point, the player with the most coins from the victorious faction wins! This aspect profoundly changes the flow of the game and its depth ;-)
If you push a faction too hard, you risk running out of coins. Likewise, if you don't do it, you risk that faction losing!

3 or 4 players
With 3 players, you can play with the normal rules or the "Political" variant.
If the variant is used, one player is the Politician and can secretly side with a specific faction. At the start of the game, they can choose a faction token from the four available (one for each faction and one neutral). If they choose a faction, they will win only if that faction wins (regardless of the coins owned by the other players). If they choose the neutral faction token, they will play without siding with a specific faction (but the others will not know this).

With 4 players, it's two against two. The alliance coins are counted for the final score. You can't speak or make signs.




The Dominance project is simultaneously active on two crowdfunding platforms: Giochistarter and Kickstarter. The game is the same on both platforms. The total funds achieved, which determines the unlocked improvements, is represented by the sum of the funds raised by both campaigns. This sum is automatically visible on Giochistarter in the top left corner of the page.

You can join this campaign using different payment methods: credit card, Paypal, Bitcoin, Satispay, or paying by traditional bank transfer.
The games will be shipped from Italy. There will, therefore, be no additional costs for shipments within the European Union (such as customs fees or other taxes). If you live outside the EU, customs duties may be added to the cost of the game. We recommend that you inform yourself about the legislation in your country for more information in this regard.





The Pledge Manager will be active after the end of the campaign. It's a special area of our site where you can review and modify your purchase and purchase additional games or add-ons.



You can collect your copy of Dominance for free at the Giochix Shop in Rome (Via Igino Giordani 18) or, if available in time, at our stand at the Lucca Fair (2024 edition). Alternatively, we can send the game to your home. The shipping costs for 1 game copy are about:


When finalizing your cart, you can view shipping costs. The system will show you different services, and you can choose the one you prefer.

Games will ship starting in December 2024 or as soon as possible. Remember that given the international situation for production and transport, this date is completely indicative.


Availability. You must take into consideration that the shipment date is indicative. We will do our best to respect such a date, but delays may occur for reasons beyond our control, such as production delays, transport, or Customs issues. Please note that it's a shipment date, not a delivery date. Delivery timing depends on where you live and the shipment method selected. 
 
Communications. Please use the contact form on our website for any request or question. 
 
Components. Contents, images, and illustrations must be considered merely indicative of the final product and may be subject to change without notice.
 
Fairs. If you choose to pick up your game at a Fair and the game is unavailable, the Fair is delayed/canceled, Giochix participation is canceled, or if you miss picking it up, you must change your shipping method. This is possible by clicking the "Change shipment" button on your order page on our website. In that case, you will have to pay the shipping costs. 
Please note that the game's shipment can be scheduled close to a Game Fair, such as Essen Fair in Germany or Lucca Comics and Games in Italy. It is important to note that we will be showing/selling the game at these fairs independently of the campaign shipment status. Attending these fairs is vital to the game's chances of success.

Pickup in Rome. If you choose the option for pickup in Rome, you must collect your order within 90 days of its availability: after this date, the availability of the products will no longer be guaranteed. All not collected orders will have to pay the storage cost of 1 euro/kg of product (or its fractions) every 30 days for the first 12 months and 2 euro/kg of product every 30 days after the first 12 months. This cost is not due if the order is collected within 90 days of product availability. After 24 months from product availability, all not collected orders will be wasted.
 
Order Canceling. An order can be canceled and fully refunded before the campaign's end by clicking the specific button on the order page. After the end of the campaign, the order can still be canceled and fully refunded within 7 days, with the campaign ending by sending us an email with the specific request. Please note that Paypal doesn't refund transaction costs, so if the consumer uses Paypal, the refund will not include these costs.
After this period, the order can still be canceled within 15 days of the campaign ending date, but please note that in this case, the refund will not include the processing costs and will be limited to 90% of the amount paid. Besides these options, the order is considered valid and is not cancelable/refundable. 

After 24 months from product availability, all unprocessed or uncompleted orders, no matter the reason, will be wasted.
 
We reserve to our sole discretion the right to exclude from the campaign (canceling and refunding the pledge) those who have been banned from using Kickstarter and/or other crowdfunding platforms, which have been reported as fraudulent users by Paypal or by a credit card provider (like Mangopay), which use a "fake" account, which use the platform as spammers, which have missing payments, or who have or have had dishonest, unbecoming and/or defamatory conduct.

Complaints deadline. We will no longer accept complaints about this campaign's products after 12 months from the game's availability date, which is the date of the first shipment. For any shipping-related problems, complaints must reach us within seven days of delivery.
 
Shipments. We ship by postal service or supported courier (UPS, GLS, SDA, DHL, etc.). We reserve the right to separate the contents of orders into different shipments or merge different orders in the same shipment. If this happens, there will be no additional costs to you as a customer nor the right to any refund.
 
Tracking. Shipments made by courier or by the insured postal service can be tracked. Shipments made by the postal service cannot be traced, and although they happen very rarely (0.1-1% of cases), they can be lost.
 
Timing. Courier shipments may take about 1-2 days for Italy, 3-6 days for EU/US/Canada, and 1-2 weeks for the rest of the world. Postal service shipments require about 1-2 weeks for Italy, 3-10 weeks for EU/US/Canada, and 4-14 weeks for the rest of the world. Please note that the postal service can be slow and may suffer several weeks of additional delay, especially near or during the holidays, like Christmas. This rarely happens, but it is still possible and is out of our control. If you would like faster delivery or wish to avoid any risk of a long delay in the package's arrival, please use a courier service.
 
Insurance. Courier shipment assurance ensures package loss, destruction, and package damage. Postal service insurance ensures package loss or destruction. Insurance requires a customer claim to be made when the package is delivered: if you spot any damage, please ask the postal carrier to make you a receipt "accepted with reserve". Then inform us immediately, no later than 7 days from the delivery of the package.

Claims. Claims for lost/not received packages must be made within 120 days of the shipment date. Claims for damaged or missing packages must be sent within seven days from receipt of the package. After these deadlines, claims are not accepted. We use very good package protection and in this way, damages to the games during transport rarely happen. Please note that we don't accept claims for aesthetical damages to the box in this unlucky case but only claims for damages that influence the gameplay. 

Errors. If the game failed to arrive because of your mistake (wrong address, recipient absent, not picking up at courier/postal warehouse, etc.), you will have to pay an additional shipping/warehousing cost for us to re-send/re-deliver your game. This cost will also include the return costs of the game. On the other hand, we will send it again to you at our expense if the error is ours. If the package is lost or destroyed, we will reship it at our expense only if it is insured. In this case, it will be the customer's responsibility to choose a second shipment, a safer or more reliable method if the first one did not work, and to pay any difference in cost, if any. The choice of non-traceable shipping methods for a second shipment will automatically exonerate us from any responsibility regarding the game's delivery. 
Please note that we will not reship any game without investigating what happened to the first shipment. This can be processed quickly through the courier service option but may require an additional 1-5 weeks through the postal service. 

Customs. Depending on your Country, Customs taxes and/or VAT may be added. If this happens, the transporter company could add a cost to the management of Customs. Please check your country's rules and regulations. Any additional tax, cost, or additional charge due to Customs will not be our responsibility and will be paid by the customer.
Please verify your country's rules and regulations if the project has a "friendly" symbol, like "US-friendly". This
 symbol is only an indication as rules can change at any moment. 

Shipping costs. Since the actual game shipment takes place several weeks/months after the campaign ends, the shipping costs are estimated. In the case that, in the meantime, the costs have increased, the customer will have to pay the difference between the amount paid and the actual cost. Otherwise, we will proceed with the shipment by changing the selected shipping category with a cheaper one, or, if not possible, we will stop the shipping process.
 
Pledge Manager. After a few weeks from the end of the campaign, the Pledge Manager will be active. This procedure allows participants to confirm and revise their orders, purchase add-ons, and update their profile/delivery address. The Pledge Manager will be up for a few days to a specific deadline. We strongly recommend all participants complete the pledge manager within the expiration date. If not, please consider that:
- Any special campaign price for addons expires with the Pledge Manager deadline. After that date, all addons will be available at a normal price.
- The shipping price may be higher.
- We will not be able to guarantee the availability of any exclusive content made in a limited quantity.
- We cannot guarantee the scheduled shipment date as a delay could happen.
- We will not be able to guarantee the pickup in Rome or at a Fair's Stand (if available in the project).
Users of Giochistarter can access the pledge manager by opening their order page. If a campaign has been run on this platform, other platforms' users will receive access data by email.
2024 Inmedia Srl - Konditionen